RimWorld versions 1.0 and below require Harmony versions less than 2.įor these versions, 0Harmony.dll must be included in the mod release. If your mod uses Harmony, 0Harmony.dll should be removed from the assemblies for every RimWorld version at and above version 1.1. If you can't find something, ask for help on the Ludeon Forums. There is a modding tutorial available on the RimWorld Wiki.Ī list of tutorials and resources is available on spdskatr's website. It is a good idea to find a mod which does something similar to what you're attempting to do and look at the code for that mod. When RimWorld is downloaded through Steam on Windows, the default directory of the RimWorld folder is C:\Program Files (x86)\Steam\steamapps\common\RimWorld.įor XML documentation, RimWorld/Data and RimWorld/Source will contain a variety of examples from the base game.įor C# documentation, the relevant code can be decompiled (such as with ILSpy) from RimWorld/RimWorld*_Data/Managed (especially Assembly-CSharp.dll and ). If you create /1.0, RimWorld version 1.0 will not look for Defs, Patches, and Assemblies in the root directory. It will always look for Textures, Translations, and Sounds in the mod's root directory. RimWorld version 1.0 does not support the load folder system, but it does support loading Defs, Patches, and Assemblies from /1.0. When using the format above, the last folder in the list takes precedence. To gain finer control over how mod files are loaded, you can make a file called LoadFolders.xml in the mod's root directory. Designed to be used by multiple users (usually called Mods) that would otherwise override each others hooks, it was originally created for the game RimWorld and its large modding community by Andreas Pardeike. When sharing files between versions, the Common folder should be used. Harmony is used in mainstream Unity games and many other applications. The About folder should always be in the mod's root directory. If the same file name is present in several of these folders, the first one checked will take precedence and the others will be ignored. /1.0 (skipped if any folder above was found)./1.1 (skipped if any folder above was found)./1.2 (skipped if any folder above was found)./1.3 (skipped if any folder above was found).Starting from a mod's root directory, RimWorld checks a sequence of subfolders in order and loads files from all of them: /Textures contains image files supplied by the mod./Sounds contains audio files supplied by the mod./Patches contains XML files with modifications to the definitions of things added by other mods./Languages contains translation data for the mod./Defs contains XML files with definitions for each thing added by the mod./Assemblies contains C# assemblies for the mod.Before version 1.1 this library was included in those mods and there was no need to load it as a separate mod. /About contains meta information about the mod. Harmony is a library that is used by other mods, just like Hugslib but different.RimWorld mods are folders which contain subfolders and files with specific names. I make mods since RimWorld A12.A template for creating RimWorld mods. Just extract that folder to your Mods folder so you end up with a folder structure like this. Get it here: Inside that zip is a folder called Harmony. The Comments section is disabled and your only way to send feedback is via my discord: link Instead, we need the Harmony RimWorld mod that includes the library. Q: Where can I find the non-Steam version? It cannot cause any errors by itself.Ī: No, there is no need for a Harmony mod in that version. To be exact: stuff that mod programmers want and need. There is nothing wrong (any mod that uses code will trigger those bogus messages)Ī: You don’t need it but one of your mods depends on it to work correctly.Ī: Nothing. Q: I get lines like "Fallback handler could not load library" in my log!Ī: These are not errors and can simply be ignored. Place this mod all the way on top of the mod list and before Core. However, RimWorld versions after 1.x changed that and including it in every mod is no longer possible so it needs to be loaded before any other mod. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. Harmony is a library that is used by many mods. This mod contains the C# library Harmony for all RimWorld mods. Can anyone share it for people who are playing the game DRM-free. Last revision: 5 Oct, 2022 at 21:41 UTC (12) Harmony has been updated for 1.3, but is only available on Steam.
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